An atypical review! Return to Weapons! Mass Effect 2. A lot of Bukaf!
Preface: according to the first Mass Effect, there will be no vepon-gayd. And do not persuade.
So, let’s get down.
Great gun that is given to you at the very beginning. Non -precious machine for the murder of frisky and terrible externally opponents like a lot of warriors, warrens and ordinary soldiers.
Advantages: good rate of fire;Absolute accuracy;In the hands of a soldier with a perk on cartridges becomes a real terminator.
Flaws: ineffective against shields;To remove one without a perk for disintegrating cartridges, you need to trap two or one and a half clips (with all improvements);The only Krogan will devour two clips.
Full Gamno Soldiers and guards are perfectly done without this monster. He does not devour cartridges as “predator” as quickly, but this cannot recoup its shortcomings.
Advantages: great power;Very good against shields.
Flaws: low rate of fire;One selected thermal floor gives only three cartridges;If the enemy is a fast bastard, then take a faster fire-firing weapon like an assault rifle or a submachine gun.
There is simply nothing to say here. I personally. Because the “phalanx” has become for me, a man with not very good vision, the Lord’s shit because of a laser sight. Soldiers are not recommended.
Advantages: more powerful than the “executioner”.
Disadvantages: Soldiers, listen to me: when you are on a solar location, stick out of the shelter and want to shoot from the “phalanx”, Do not cut Slo-Mo! Neither a fig, then a laser sight is visible;The rate of fire is God-dimensional-recommended for avid snipers with 100%vision;Senses only with paid DLC.
Submissions pistols.
Nice weapon at the early stage of the game.
Advantages: effective against shields;Helps a lot in the fight against robots.
Flaws: After finding “rage” becomes useless;accuracy is low, and it is better to use other weapons against the armor.
As for this PP, he became an outlet for my adherent after the torment with the “shuriken”.
One of the powerful samples in the game.
Advantages: A very, very useful thing against any opponents at a small distance;With all the improvements, it crushes any.
Flaws: Low accuracy, which does not give lovers of sniping will unfold.
M-12 “locust”.
Not every new gun is useful. So this copy has not become something extraordinary. Yes, in addition, it is given with DLC. Honestly, I rarely used Cicada.
Advantages: at least somehow effective at long-distance distances;the coolest pp-gun;Pretty impressive damage.
Flaws: Supplies with DLC;The amount of ammunition is simply shock – after “rage” you will begin to angrily yell at BioWare on the forums;Farators are stupid try to come closer with this weapon, while with Suriken they did everything the opposite.
M-8 “Avenger”.
The very first assault rifle that is given to your hands if you have chosen a soldier. A fairly simple and effective copy. Like it or not, in 2185 they can do weapons.
Advantages: At the initial stage of the game, it is simply irreplaceable;good against weaklings;low returns, thanks to which the barrel does not carry away to Normandy at super -light speed.
Flaws: low accuracy;low damage coefficient;Useless against Imir.
M-15 “Defender”.
The most powerful assault on the game, but I have a double attitude towards her.
Dignity: excellent damage for any targets;A cool appearance is enough))));good accuracy and accuracy.
Flaws: small ammunition;low rate of fire;Against nimble opponents, you should use a faster firing weapon.
M-76 “Ghost”
The most useless gun in the game. During the second passage for the soldier, I took what is more abruptly.
Advantages: large ammunition;perfectly lays crowds of haskas.
Flaws: The dispute is absolutely amazing-the gun was made by some very squinting designer;One bullet inflicts no more damage than the Avenger;effective only in close combat – lovers of accurate shooting can rest.
Impulse gate rifle.
In my opinion, the most useful gun in the game. Passed with her the whole second half of the game.
Advantages: excellent accuracy;worthy rate of fire and accuracy;Stylish outfit)));Damage to compare with the damage of the “defender”.
Flaws: It is possible to get a copy of such weapons only on a Hestroma at the difficulty level of “expert” or “madness”.
Motyga rifle is a mass-modification of the automatic rifles of the past generation. The built-in mass generator made this rifle one of the most accurate. And I agree with this inventory.
Advantages: Large enough damage;With the SLO-MO on, you can kill any enemy from several fast shots;High accuracy.
Flaws: small volumes of the store and a boring supply;without perks on cartridges weaker;Again it comes with DLC.
Pulse rifle of collectors.
Sample weapons of the main antagonists. Quite good. Although I passed with her only three missions.
Advantages: excellent rate of fire;Quite a lot of damage;effective against all types of protection.
Flaws: accuracy is not at altitude;little ammunition;Supp that with the fucking DLC.
X-92e “Pogomol”
An excellent copy of sniper weapons, designed to quickly kill weak and periodically crawling out due to shelter of enemies. From one shot, most opponents like fighters of the “blue luminaries” demolish.
Dignity: powerful enough;accuracy deserves praise;Great weapon at all stages of the game.
Disadvantages: after each shot, you need to reload the weapon;After selecting the “widow”, it takes second place in power.
X-97E “Viper”
Automatic sniper rifle. Pretty unpretentious appearance, white paint and skillful hands are all she needs.
Advantages: average rate of fire;I am satisfied with the armor well;suitable against the game.
Flaws: There are three times less damage than that of the “praying person”;Absolute is useless against bosses at high levels of complexity – there will not be enough cartridges for them.
This “sniper rifle” can be characterized in one word – Uplated!!
Advantages: *FASEPALM*.
Flaws: strong expense of ammunition;weak firepower;There are always few cartridges;There is no difference between her and “cicada”.
AM-Window AM “Widow”
The most powerful rifle in the game. Shoots reinforced cartridges, bred antimatter. My choice.
Advantages: Crazy power.
Flaws: The same problems with the volume of the store as the “prayer”.
M-23A “Katana”
Initial weapons of attack aircraft and similar. A worthy copy.
Advantages: Initially beautiful;causes good damage.
Flaws: After the “Yatagan” is not possible after being.
M-27A “Yatagan”
An excellent representative of the crusher, not shooting long bursts. These are mistakes. Also a wonderful copy.
Advantages: powerful;shoots a little further than “katana”.
Flaws: does not shoot in bursts;Ineffective against armor.
M-22A “Ripper”
Useless. Straight in general. I personally did not like to walk with him. Thermal mains are only translated in vain.
Advantages: No.
Flaws: everything that can (; supplied as additional content.
M-300 “Claymore”
Super-powerful model of human weapons, removed from production due. Used by chogans-stories. And in your hands he is a miracle of engineering.
Advantages: close to almost anyone;Huge basic damage.
Flaws: single -shot;loses efficiency when shooting at a distance;Located closer to the middle of the game;The thermal floor restores only one cartridge.
Plaza shotgun Geta
The best weapon of this class.
Advantages: acts at any distance (except for really colossal, naturally);can charge a shot, making it even more powerful.
Flaws: supplies with DLC;It does not act very well against heavy robots;Alternative shot is not charged very quickly.
Given at the very beginning. A worthy copy.
Advantages: quite effective;causes damage in the area.
Flaws: After studying prototypes, it is rarely used.
Rocket launcher. Shoots with weak charges. Study for checkmarks, but do not transfer precious energy men into such bad charges.
Advantages: kills any soldier from one shot.
Flaws: inflicts insignificant damage to the Imiram and OKU;infuriates the absence of a splash wagon;Even on the attack aircraft you need two or three shots.
M-622 “avalanche”
Frozen gun. Shoots cryosards with a bose-condensate.
Advantages: Against Haskov, Klixenes and Geta is indispensable;you can freeze a whole crowd with one shot.
Flaws: does not work well against Imirov and grains.
Weapon for burning enemies at close range. Puke for born pyrotechnics.
Advantages: burns crowds of enemies in seconds
Flaws: Not far from far -standing opponents.
Arc emitter
Excellent weapons to destroy several enemies standing from each other by several meters. Quite a good choice.
Advantages: Synthetics die instantly – Geta Must Die!;The living also die;requires only one charge to create an atmosphere of transformer booth.
Flaws: Imir dies only after six shots.
Partifier emitter of collectors
A curious model of collectors technologies. Really wonderful weapons.
Advantages: instant hit in the enemy;great damage;quickly removes the shields and burns armor.
Flaws: Sometimes ammunition is spent too fast.
Super -powerful weapon, portable nuclear gun from Crysis eyes BioWare. A terrible instrument of destruction.
Advantages: destroys any enemy and boss from one shot;It looks at least frightening.
Flaws: Its study is very expensive;Before the shot, you need to charge a shot;only one shot is made – then you will have to tuture tediously to collect the found nutrition elements.
